Connected Homes

Technology Map Detailed Contents August 2016

Importance of the Technology

The Technology in Brief

  • Networked Entertainment Electronics
  • Home Servers and Shared Storage
  • Digital-Rights Management, Access Controls, and Related Technologies
  • Sensors and Actuators
  • User Interfaces
  • Productivity and Home-Office Devices
  • Last-Mile Networks and Access Devices
  • Remote Access to the Home
  • Centralized Service-Provider Resources
  • Connectivity Standards
    • Committee, Alliance, and de Facto Standards
    • WAN, LAN, Peripheral, and Dedicated Connections
  • Resource-Discovery Protocols

Commercial Development Parameters

  • Demand Factors
  • General Constraints
  • Synergistic Technologies
  • Competing Technologies
  • Required Resources
  • Regulatory Factors

Areas to Monitor

  • Conditions That Vary Greatly across Scenarios
    • Strategic Strongholds
    • Business Models and Application Stores
    • Standards
    • Islands of Incompatibility versus the Internet Metamedium
    • Ease of Integration
    • Mobile Integration
    • Applications for Enthusiasts
    • The Price and Value of "Green"
    • Future of Packaged Media
    • Copyrights
    • Patent Rights
    • Big Data
  • Wild Cards: Unlikely Events That Would Dramatically Transform Markets
    • Household Robots
    • Energy Breakthrough

Implications of Commercialization

  • Do-It-Yourself Home-Automation Environment
  • Over-the-Top Service Environment
  • Pay-TV Service Environment
  • Mobile-Integrated Home-Automation Environment

Opportunities

  • Applications
    • Sharing Files, Printers, and Internet Connections
    • Networked Games
    • Virtual Reality
    • Network-Based Synchronization
    • Mobile Integration
    • Webcams, IP Cameras, and Baby Monitors
    • Audio and Video Routing
    • Home Servers
    • Home Security
    • Network-Automated Climate Control, Energy Management, and Meter Reading
    • E-Frigerators and Automated E-Commerce
    • Other Networked Appliances
    • Elder Care
    • Home Health Monitoring
    • Sensor Networks for Presence, Proximity, and Identity Detection
    • Robotics and Mechatronics
    • Personal Manufacturing
    • Adaptive Advertising
  • Business Models
    • Do-It-Yourself Value Network
    • Pay-TV Quadruple-Play Value Network
    • "Trojan-Horse" Game-Console Value Network
    • Other Business Models

Updates

Viewpoints Features

Abbreviations