User Interfaces

Technology Map Detailed Contents December 2020

Importance of the Technology

The Technology in Brief

  • Human Augmentation and Human Enhancement
    • Exoskeletons and Biomechanical Power
    • Enhanced Hearing and Vision
    • Neural and Bioelectric Interfaces
    • Neural Implants
    • Telepresence, Teleoperation, and Remote Sensing
  • Alternate Realities
    • Virtual Environments
    • Shared Virtual Worlds
    • Augmented Reality
    • Mixed Reality
  • Touch and Haptic Interfaces
    • Touch Screens and Touch Pads
    • Haptic Systems and Force Feedback
    • Tangible and Graspable User Interfaces
    • Immersive Media and Motion Platforms
  • Wearable Technologies
    • Health and Fitness
    • Fashion and Apparel
    • Lifelogging
    • Wearable Computers
  • Alternative Mobile Displays
    • Flexible Displays
    • Mobile Projectors
    • Head-Mounted Displays
  • 3D Displays and Related Technologies
    • Stereoscopic Eyewear
    • Naked-Eye Solutions
    • Motion Parallax
    • Hidden Screens and Floating Images
  • Human-Machine Dialogue
  • Alternative Input Devices
    • Pen Computing
    • Alternative Keyboard Designs
    • Game and Flight-Simulator Controllers
    • Alternative Pointing Devices
  • Position and Motion Detection
    • Gesture Recognition
    • Free-Space Position Tracking
    • 3D Rangefinding and Machine Vision
    • Short-Range and Local-Area Presence, Position, and Location Technologies
    • Wide-Area Geolocation

Commercial Development Parameters

  • Demand Factors
  • General Constraints
  • Synergistic Technologies
  • Competing Technologies
  • Required Resources
  • Regulatory Factors

Areas to Monitor

  • Conversational Speech Interaction
  • Multiplatform UIs
  • See-Through Augmented Reality
  • Internet of Things
  • Mobile Payments
  • Handheld Replacement for PCs
  • Wearable Technology
  • Gesture-Based Interaction for Nongame Applications
  • Automotive Interfaces
  • Humanlike Intelligent Agents
  • Brain–Machine-Interface Breakthrough

Implications of Commercialization

  • Mobile Helpers
  • Virtual Life
  • Smart Spaces
  • Mind Interfacing
  • Mixed Reality
  • Suspended Animation

Opportunities

  • Speech Interfaces and Human-Machine Dialogues
  • Simultaneous Voice and Data
  • Flexible Displays
  • Mobile Projectors
  • Near-Eye Displays
  • Touch Screens and Multitouch Surfaces
  • Gesture Recognition
  • Stereoscopic Displays, Holographic Displays, and Related Technologies
  • Virtual Worlds
  • Wireless Pens
  • Personal RFID Tags and Readers
  • Camera-Phone Image Recognition
  • Augmented Reality
  • Telerobotics
  • Exoskeletons and Exosuits
  • Mind and Brain Interfaces

Updates

Viewpoints Features

Abbreviations