User Interfaces

Technology Map Detailed Contents December 2016

Importance of the Technology

The Technology in Brief

  • Human Augmentation and Human Enhancement
    • Exoskeletons and Biomechanical Power
    • Enhanced Hearing and Vision
    • Neural and Bioelectric Interfaces
    • Neural Implants
    • Telepresence, Teleoperation, and Remote Sensing
  • Alternate Realities
    • Virtual Environments
    • Shared Virtual Worlds
    • Augmented Reality
    • Mixed Reality
  • Touch and Haptic Interfaces
    • Touch Screens and Touch Pads
    • Haptic Systems and Force Feedback
    • Tangible and Graspable User Interfaces
    • Immersive Media and Motion Platforms
  • Wearable Technologies
    • Health and Fitness
    • Fashion and Apparel
    • Lifelogging
    • Wearable Computers
  • Alternative Mobile Displays
    • Flexible Displays
    • Mobile Projectors
    • Head-Mounted Displays
  • 3D Displays and Related Technologies
    • Stereoscopic Eyewear
    • Naked-Eye Solutions
    • Motion Parallax
    • Hidden Screens and Floating Images
  • Human-Machine Dialogue
  • Alternative Input Devices
    • Pen Computing
    • Alternative Keyboard Designs
    • Game and Flight-Simulator Controllers
    • Alternative Pointing Devices
  • Position and Motion Detection
    • Gesture Recognition
    • Free-Space Position Tracking
    • 3D Rangefinding and Machine Vision
    • Short-Range and Local-Area Presence, Position, and Location Technologies
    • Wide-Area Geolocation

Commercial Development Parameters

  • Demand Factors
  • General Constraints
  • Synergistic Technologies
  • Competing Technologies
  • Required Resources
  • Regulatory Factors

Areas to Monitor

  • Conditions That Are Likely in All Future Scenarios
    • Conversational Speech Interaction
    • Multiplatform UIs
  • Conditions That Vary Greatly Across Scenarios
    • See-Through Augmented Reality
    • Internet of Things
    • Mobile Payments
    • Handheld Replacement for PCs
    • Wearable Technology
    • Gesture-Based Interaction for Nongame Applications
    • Automotive Interfaces
  • Wild Cards: Unlikely Events That Would Dramatically Transform Markets
    • 3DTV Breakthrough
    • Human-Like Intelligent Agents
    • Brain–Machine-Interface Breakthrough

Implications of Commercialization

  • Mobile Helpers
  • Virtual Life
  • Smart Spaces
  • Mind Interfacing
  • Mixed Reality
  • Suspended Animation

Opportunities

  • Applications
    • Speech Interfaces and Human-Machine Dialogues
    • Simultaneous Voice and Data
    • Flexible Displays
    • Mobile Projectors
    • Near-Eye Displays
    • Touch Screens and Multitouch Surfaces
    • Gesture Recognition
    • 3DTVs, Stereoscopic Displays, and Holograms
    • Virtual Worlds
    • Wireless Pens
    • Personal RFID Tags and Readers
    • Camera-Phone Image Recognition
    • Augmented Reality
    • Telepresence Robotics
    • Exoskeletons and Exosuits
    • Mind and Brain Interfaces
  • Business Models
    • Apple versus Google
    • Game Consoles

Updates

Viewpoints Features

Abbreviations